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package elementsDefense.towers.projectils;

import com.jme3.asset.AssetManager;
import com.jme3.scene.Node;
import elementsDefense.enemies.BasicEnemy;
import elementsDefense.towers.Tower;

/**
 *
 * @author Ricardo
 */
public abstract class Projectil {
    AssetManager assetManager;
    

    public abstract void hit();
    HomingControl homing;
    Node node;

    public abstract void shootAt(BasicEnemy target);
    Tower source;
    BasicEnemy target;
    
    public float damage;
    public float slow;
    
}
